Quantum Games

Every move powered by real quantum entropy

Every roll from 2,046,830 real qubit measurements

Built a level? Make one in the level editor and submit it.

🔗
Entangled Gauntlet
Two entangled ships, one pilot. Blue falls up, pink falls down — thrust them through a gauntlet of spike levels that gets harder the further you go. One life; how many can you clear?
Entanglement
🪤
Trap Race
Ultimate Chicken Horse style. Each round you both drop a trap into the course, then you both race it. You score big only if you finish and they don't — so keep it just barely possible.
Sabotage
🚀
Quantum Freighter
Co-op for two. One pilots the ship, the other mans the gun — neither can do both. Same screen or online. Survive the waves together.
Co-op
🌌
Gravity Wells
Quantum gravity wells pull you in — more spawn over time! Shoot them, collect orbs, spend points on powerups. ESC to pause & shop.
Quantum Gravity
⌨️
Quantum Type
A quantum-chosen word flashes on screen — type it as fast as you can. 5 rounds, your WPM is scored. No typos allowed!
Quantum Word
🧮
Equation Builder
A quantum-chosen target number. Drag number & operator tiles to build an equation that equals it. Race against the clock.
Quantum Number
🎯
Quantum Aim Trainer
Targets appear at quantum-random positions. Click them before they vanish. Gets faster. Gets smaller. How long can you last?
Quantum Position
⚡
Reaction Test
Wait for the green flash — but the delay is quantum-random so you can never predict it. Click or hit any key as fast as you can. 5 rounds.
Quantum Delay
🚀
Quantum Dodge
Move your cursor, finger, or WASD/arrows to dodge quantum-spawned obstacles flying at you. Survive as long as possible.
Quantum Spawn
🔢
Flash Number
A quantum-chosen number flashes on screen for a split second. Type what you saw. Numbers get bigger and flash time gets shorter.
Quantum Number
🎨
Delta E
Two similar colours — find the hidden boundary. 40 rounds. Starts easy, ends near-impossible. Only top colour perceivers survive.
Quantum Colour
🪙
Quantum Clicker
Click to observe qubits. Buy buildings that auto-generate qubits. Unlock 55+ upgrades, catch golden qubits, and prestige for permanent bonuses!
Quantum Idle
⚛️
Particle Collider
Rotate your aim with arrow keys and fire particles into a circular arena. Collide them together for points — but avoid anti-particles!
Quantum Collision
🔬
Wave Collapse
A grid of qubits in superposition. Apply quantum gates (X, H, M) with your keyboard to collapse them into the target state before time runs out.
Quantum Gates
🔗
Entanglement
Two entangled particles mirror each other. Collect orbs, dodge hazards, build your Resonance meter for an invincibility burst. Break entanglement for solo control!
Quantum Entanglement
🐍
Quantum Snake
Slither.io-style snake with enemy AI, a boss that shoots, powerups, and shooting mechanics. Eat food for energy, boost and shoot to dominate the arena!
Quantum Slither
🪢
Quantum Whip
Swing a physics rope and catch orbs with the glowing tip! 90 seconds, combo multiplier, random wind, gravity flips, chain explosions and golden rain events.
Rope Physics
🌀
Gravity Sling
Drag to aim and launch your ball. Planets bend the trajectory — use gravity assists for bonus points! Hit all targets with limited shots.
Slingshot
🔋
Charge Rush
A charge pulse races along the circuit toward you. Click nodes in order before the pulse arrives — wrong node or too slow means ZAP!
Reaction
🎵
Pulse
Rings expand from the centre. Click/tap exactly when the ring overlaps the target circle. BPM ramps up — keep the beat!
Rhythm
🏃
Parkour
Side-scrolling tile platformer — run, jump, dodge spikes, and reach the ★ goal to advance. 5 handcrafted levels!
Runner
🚀
Quantum Blaster
Top-down shooter with quantum-random enemy waves. Move with mouse or WASD, auto-fire, grab powerups, survive boss fights!
Shooter
🌙
Orbit
Stay in your orbital safe zone while debris rains down. Click to thrust toward your cursor — stray too far and you burn up!
Survival
⚔️
Micro RTS
Command one unit. Click to move. Auto-attack enemies in range. Survive quantum-random waves — each one bigger and faster than the last.
Strategy
🐍
Runaway Snake
Classic snake — but the apple runs away! Borders wrap Pac-Man style. Catch it in 60s — timer drops 1s per apple, minimum 15s. Use WASD / arrows.
Snake
🔄
Gravity Flipper
Auto-runner with a twist — press any key or tap to flip gravity. Navigate through quantum-placed pillar gaps. How many can you clear?
Runner
🧠
Memory Sequence
Watch the quantum-chosen colour sequence light up. Repeat it back. Each round adds one step — how long can you remember?
Memory
📊
Manual Sort
Quantum-shuffled bars. Click one to select, click another to swap. Sort them ascending as fast as you can — timer starts on your first move.
Sort
〰️
Wave Dash
GD wave gamemode. Hold to angle up, release to go down. Navigate the quantum corridor — starts wide and slow, gets tighter and faster!
Wave
🖱️
CPS Test
Click or press any key (max 4 at once) as fast as you can for 10 seconds. Score = clicks per second.
Speed
🪐
Quantum Rhythm
ADOFAI-inspired one-button rhythm game. A planet orbits each tile — press any key or click when it aligns with the next tile. 3 hearts, 21 tiles.
Rhythm
🐸
Quantum Crossy
Hop across quantum-random traffic, rivers, and trains. Quantum lanes flicker — cars are passthrough when transparent. How far can you go?
Quantum Traffic
🗝️
Qubit Limbo
The key is in limbo — neither here nor there until you look. Memorise the glowing one, track it through 20 fast shuffles, then pick where it collapsed.
Superposition
🛸
Quantum Tunnel
Quantum tunnelling, the arcade version. Tap or press any key to thrust — slip your saucer through the barrier gaps. A classical particle would bounce off; you get through.
Quantum Tunnelling
🚀
Jet Rush
GD Platformer Jetpack. Move in all directions — the screen auto-scrolls right and you get crushed if you fall behind. Dodge the spike columns!
Platformer
🌊
Wave Gauntlet
Survive a series of random wave challenges — easy, medium, hard, frame perfect, and Ol' Death Corridor. How many can you clear in a row?
Wavefunction
🕷
Spin Flip
A two-state system, like a real particle’s spin: you are up or down, never between. Each tap flips you to the other state — time them so the blocks pass on the empty side.
Quantum Spin
🔗
Bell Test
The CHSH game, for two. A referee deals you a bit each and you answer without seeing the other’s — win together. No plan you agree can beat 75%, and that is a theorem.
2 Player · Co-op
⌨️
Type Racer
Words fall from the top. Type the highlighted target word before it hits the bottom — 3 lives. Gets faster and busier as your score climbs!
Typing

About Quantum Games

Small browser games that share one unusual ingredient: the randomness is real. Where another game would call a pseudo-random number generator — an algorithm that only looks unpredictable — these games pull from a stored pool of over two million actual qubit measurements. The delay before the flash in Reaction Test, the position of a target in Aim Trainer, the gap in a Gravity Flipper pillar: all of it comes out of measurements of physical quantum systems, where the unpredictability is a property of nature rather than a property of the code.

Scores and medals

Every game with a leaderboard has bronze, silver and gold thresholds, listed in that game's own how-to-play section below its arena. A few also carry an author medal, set at a score one of us has actually hit, so it is beatable rather than decorative. Submitting a score is optional and you can play everything without an account.

Playing

  • Everything runs in the browser, on desktop or phone, with nothing to install and no cost.
  • Most games take one input — a key, a tap, a click — and explain themselves in a sentence on their start screen.
  • Several support online multiplayer against another player on a shared score race; look for the ⚔️ Find Match button.
  • Built a level? The level editor is open to anyone, and submitted levels can end up in the game.

Submit Your Score

0

Enter your name for the leaderboard

🧮 Equation Builder
Score 0
connecting…
Round 1
Make this number
?
Drop tiles here to build your equation
Fetching quantum entropy…

Game Over

0

quantum equations solved



How to play: Equation Builder

A target number is drawn from the entropy pool, and you build an arithmetic expression that equals it out of the number and operator tiles you are dealt. There is almost always more than one way to reach the target, and the fast way is rarely the first one you see.

Controls

Drag
Move a number or operator tile into the equation slot
Click
Tap a tile, then tap a slot — works the same as dragging
Check ✓
Submit the equation you have built
Clear
Empty the slots and start the round over

Scoring

Each solved equation scores, and harder targets are worth more. The round clock keeps running, so points come from solving quickly rather than from solving elegantly.

🥉 50🥈 150🥇 300

Tips

  • Scan the operators before the numbers — a division tile usually decides the whole approach.
  • If a target looks impossible, look for it as a product plus or minus a small remainder.
  • Clearing is free. Committing to a wrong equation costs you the clock.
🎯 Quantum Aim Trainer
Score 0
connecting…
Level 1
Combo ×1
Accuracy —
Misses
Click targets before they disappear

Game Over 🎯

0

—



How to play: Quantum Aim Trainer

Targets appear at quantum-random coordinates, so there is no spawn pattern to learn and no way to pre-aim — the only thing that improves is your actual reaction and tracking. Targets shrink and expire faster as the level climbs.

Controls

Mouse / tap
Click a target to pop it
⚔️ Find Match
Queue against another player on the same score race

Scoring

Every hit scores, multiplied by your current combo. A miss resets the combo to ×1, and letting a target expire ends the run. Accuracy and miss count are tracked live above the arena.

🥉 100🥈 300🥇 600

Tips

  • Combo is worth more than speed — one careless miss can cost more than several slow hits.
  • Move the cursor to the target's edge rather than its centre; the hitbox is the whole circle.
  • At high levels the targets are smaller than the cursor's own travel per frame, so lead with small movements.
⚡ Quantum Reaction Test
Best —
connecting…
Click or press any key
5 rounds · quantum-random delay each time

Results ⚡

0

—



How to play: Quantum Reaction Test

The delay before the green flash is drawn from real qubit measurements, so it is not pseudo-random and it is not predictable — there is no rhythm to anticipate and no seed to learn. Five rounds, and your score is the average.

Controls

Any key
Respond to the flash
Click / tap
Does the same thing
⚔️ Find Match
Race another player — lower average wins

Scoring

Your score is your mean reaction time in milliseconds across five rounds, so lower is better. Clicking before the flash is a false start and does not help you.

🥉 300 ms🥈 230 ms🥇 180 ms

Tips

  • Rest your finger on the key rather than hovering — travel time is part of your score.
  • Humans bottom out somewhere near 150 ms; anything under 200 ms is genuinely fast.
  • One bad round drags the average more than one good round lifts it, so stay honest and don't guess.
🚀 Quantum Dodge
Time 0.0s
connecting…

🚀 Quantum Dodge

Move your cursor, finger, or use WASD / arrow keys to dodge incoming obstacles. Quantum-spawned — truly unpredictable.

You Got Hit! 💥

0.0s

—



How to play: Quantum Dodge

Obstacles spawn from quantum entropy rather than a pattern, which means there is no safe lane and no memorisable wave order. You survive on reading the field, not on learning it.

Controls

Mouse / finger
Your ship follows the cursor directly
WASD / arrows
Keyboard movement, if you prefer it
⚔️ Find Match
Survive longer than your opponent

Scoring

Score is survival time. The leaderboard stores it in tenths of a second and displays it as seconds.

🥉 10s🥈 25s🥇 45s

Tips

  • Stay near the middle. The edges look safe until a spawn cuts off your escape.
  • Small corrections beat big ones — the cursor is instant, so overshooting is the real danger.
  • Watch the spawn edge, not your own ship.
🔢 Flash Number
Score 0
connecting…
🔢

Flash Number

A number will flash on screen. Type it as fast as you can!
10 rounds · numbers get bigger · flash gets shorter.

Round Up! 🔢

0

—



How to play: Flash Number

A quantum-chosen number appears for a fraction of a second and you type back what you saw. Across ten rounds the numbers get longer and the flash gets shorter, so it stops being a reading test and becomes a test of how much you can take in at a single glance.

Controls

Number keys
Type the number you saw
Enter
Submit your answer

Scoring

One point per number recalled exactly, out of ten. Partial credit does not exist — a single wrong digit scores nothing for that round.

🥉 4/10🥈 6/10🥇 8/10

Tips

  • Don't read left to right. Take the whole number as a shape and write it down immediately.
  • Chunk in pairs; most people hold three or four chunks but only five or six loose digits.
  • Type straight away. Every second you spend hesitating is a second the memory decays.
🎨 Delta E
Score 0
connecting…
🎨

Delta E

Two similar colours fill the strip. Somewhere in the middle the colour subtly changes.

Tap exactly where the colour changes.
40 rounds · starts at ΔHue≈15°, ends near-invisible at ΔHue≈0.3°.

Colour Test Done! 🎨

0

—



How to play: Delta E

The strip is filled with two colours that differ by a measured hue distance, and you click where one becomes the other. It starts at about 15° of hue separation, which is obvious, and ends near 0.3°, which is at or past the limit of normal human colour discrimination. Forty rounds.

Controls

Click / tap
Click the point on the strip where the colour changes

Scoring

Each round pays out on how close your click was to the real boundary, so near misses still score. Points accumulate across all forty rounds.

🥉 1,200🥈 2,400🥇 3,400

Tips

  • Look slightly away from where you think the edge is — peripheral vision is better at low-contrast edges.
  • Turn your screen brightness up and your room lights down before a serious attempt.
  • In the last rounds the boundary is genuinely invisible to most people. Click the middle and take the partial credit.
🌌 Gravity Wells
Score 0 pts
connecting…

🌌 Gravity Wells

Quantum gravity wells move around pulling you in. A new one spawns every 15 seconds — forever. Use mouse or WASD/arrows to resist. Collect orbs. Don't get sucked in! Press ESC to pause.

Sucked In! 🌌

0.0s


How to play: Gravity Wells

Quantum gravity wells drift around the arena pulling you in, and a new one spawns every fifteen seconds, forever — so the arena gets steadily less survivable and the run always ends. You fight it by shooting wells, collecting orbs, and spending points in the pause shop.

Controls

Mouse
Steer — your ship moves toward the cursor
WASD / arrows
Keyboard steering
ESC
Pause, and open the powerup shop

Scoring

Points come from orbs collected and wells destroyed. Spending points in the shop is a real trade: upgrades keep you alive longer, but the points you spend are points off your score.

🥉 100🥈 300🥇 500

Tips

  • Resist the pull at an angle rather than straight out — you escape a well faster on a tangent.
  • Buy early. An upgrade that doubles your survival time pays for itself many times over.
  • After the first few minutes the spawn rate, not your skill, is what ends the run. Bank points before it does.
⌨️ Quantum Type
WPM —
connecting…
Round 1 / 5

⌨️ Quantum Type

A quantum word appears — type it exactly as fast as you can. 5 rounds. Score is average WPM. No typos count!

Nice Fingers! ⌨️

0 WPM

—



How to play: Quantum Type

A word chosen from the quantum pool flashes up and you type it as fast as you can, five times over. Your score is average words per minute, and typos are not forgiven — a single wrong character voids the round.

Controls

Letter keys
Type the word exactly as shown

Scoring

Average WPM across five rounds. Rounds with a typo do not count toward your average, so accuracy is effectively part of the score.

🥉 40 WPM🥈 70 WPM🥇 100 WPM

Tips

  • Read the whole word before you start. Starting half a word early costs more than it saves.
  • Short words punish hesitation more than long words punish speed.
  • Gold is 100 WPM, which is a genuinely fast typing speed sustained over five cold starts.
🪙 Quantum Clicker
📡 Quantum scientists report record qubit yields…
0 qubits
0 per second
each click: 1
Press any key to click

How to play: Quantum Clicker

An idle game with a quantum front end: every click observes a qubit, and buildings observe them for you while you are away. There are more than fifty upgrades, golden qubits that appear briefly for a large bonus, and a prestige reset that trades your progress for a permanent multiplier.

Controls

Click ⚛️
Observe a qubit by hand
Any key
Counts as a click
Upgrades / Buildings / Stats
Spend qubits and check your rates

Scoring

Qubits are the currency and the score. Buildings give you qubits per second; upgrades multiply clicks, buildings, or both. This game is not on the leaderboard — progress is saved locally instead.

Tips

  • Buy the cheapest building that raises your per-second rate; raw click upgrades fall off quickly.
  • Golden qubits are worth stopping whatever you are doing for.
  • Prestige earlier than feels comfortable. The permanent multiplier compounds and your old total does not.
⚛️ Particle Collider
Score 0
🪙 0
❤️❤️❤️

Annihilated! ⚛️

0


How to play: Particle Collider

You sit at the rim of a circular arena and fire particles into it. Particles that collide with each other score; anti-particles annihilate you on contact. Three lives, and the arena fills up faster than it clears.

Controls

← →
Rotate your aim around the rim
Space
Fire a particle
ESC
Pause

Scoring

Points are awarded for particle-on-particle collisions, with bigger payouts for multi-particle chains. Hitting an anti-particle costs a life.

Tips

  • Fire into the arena's existing traffic rather than at empty space — collisions are what score.
  • Let two or three particles build up before you start chaining them.
  • Anti-particles are worth tracking individually. Everything else you can treat as a crowd.
🔬 Wave Collapse
Score 0
Level 1
30s
🪙 0
Your Grid — use arrow keys to move cursor
Target:
Gates:
[X] Flip: |0⟩↔|1⟩
[H] Hadamard: |0⟩→|+⟩, |1⟩→|+⟩, |+⟩→|0⟩
[M] Measure: collapses |+⟩ randomly
[Z] Undo
[I] Hint   [T] +10s   [P] Peek

States:
|0⟩ zero   |1⟩ one   |+⟩ super

Time's Up! 🔬

0

Reached level 1



How to play: Wave Collapse

A grid of qubits sits in superposition and you apply real quantum gates from the keyboard to drive them into a target state before the clock runs out. The gates behave the way their namesakes do: X flips, H puts a definite state into superposition, and M measures, collapsing a superposed qubit to 0 or 1 at random.

Controls

Arrow keys
Move the cursor around the grid
X
Flip: |0⟩ ↔ |1⟩
H
Hadamard: |0⟩ or |1⟩ → |+⟩, and |+⟩ → |0⟩
M
Measure: collapses |+⟩ to |0⟩ or |1⟩, at random
Z
Undo the last gate
I
Hint
T
+10 seconds
P
Peek at the target

Scoring

Clearing a grid scores and advances the level, with harder targets on each one. The timer is the constraint — the run ends when it expires, and the level you reached is reported with your score.

Tips

  • M is a gamble, not a tool. Use H and X to get where you want deterministically.
  • Z is free. Try a gate, look at the result, undo it if it was wrong.
  • Spend the +10s before you are desperate; it is worth more early, when you can still finish the grid.
🔗 Entanglement
Score 0
×1
🪙 0
🟢 ENTANGLED ×2
❤️❤️❤️
Resonance:
Wave 1
Arrows/WASD = move you (entangled: twin mirrors) | Space = break entanglement | ESC = pause

Collapsed! 🔗

0


How to play: Entanglement

Two particles are entangled, so moving one mirrors the other — which means every input you make is simultaneously useful and dangerous. Breaking the entanglement gives you direct control of one particle alone, and that trade is the whole game.

Controls

Arrows / WASD
Move — while entangled, the twin mirrors you
Space
Break entanglement for solo control
ESC
Pause

Scoring

Orbs score, with a combo multiplier for collecting them in quick succession, and the multiplier doubles while entangled. Filling the Resonance meter grants an invincibility burst. Three lives.

Tips

  • Stay entangled when you can — the ×2 is most of a good score.
  • Break the link to escape a corner, then re-enter it the moment you are clear.
  • Save the Resonance burst for a crowded screen rather than firing it as soon as it fills.
🐍 Quantum Snake
Score 0
Len 5
⚡ 0
🔫 3
🪙 0
Lives 3
Arrow keys / WASD = steer | Hold Shift = boost (uses energy) | F = shoot | V = auto-aim toggle | ESC = pause

Splatted! 🐍

0


How to play: Quantum Snake

A slither.io-style arena snake with teeth: enemy AI snakes compete for the same food, there is a ring boss that shoots at you, and you can shoot back. Eating builds energy, which is also your boost fuel, so growing and running are funded from the same pool.

Controls

Arrows / WASD
Steer
Hold Shift
Boost — burns energy
F
Shoot
V
Toggle auto-aim
ESC
Pause

Scoring

Score comes from food eaten and kills. You start with three lives and five segments. Inside the ring boss, auto-aim is jammed and you have to aim manually.

Tips

  • Boost is for escaping, not for chasing. Running the energy bar dry leaves you with no out.
  • Cut across an enemy snake's head rather than racing its body.
  • Turn auto-aim off before you go into the ring boss, so the switch isn't a surprise.
🪢 Quantum Whip
Score 0
×1
90s
Move mouse (or drag finger) to swing the rope — catch orbs with the glowing purple TIP

Time's Up! 🪢

0


How to play: Quantum Whip

You swing a physically simulated rope and catch orbs with its glowing tip — not with your cursor, which is the part that takes practice. Ninety seconds, with random wind, gravity flips, chain explosions and golden rain events arriving unannounced.

Controls

Mouse / drag
Move the rope anchor; the rope follows with real momentum

Scoring

Only the tip collects. Orbs caught in quick succession build a combo multiplier, and chain explosions can clear a cluster at once. Golden rain events are where the large scores come from.

🥉 1,200🥈 3,500🥇 8,000

Tips

  • Lead the rope. The tip arrives where the anchor was heading, not where it is.
  • Swing in circles rather than flicking — a steady orbit keeps the tip moving fast and predictably.
  • When golden rain starts, stop aiming at individual orbs and just keep the tip moving through the densest part.
🌀 Gravity Sling
Score 0
Drag from the green circle to aim — release to fire. Planets bend your trajectory!

Out of Ammo! 🌀

0


How to play: Gravity Sling

A slingshot puzzle with real orbital mechanics: you drag to aim and release to fire, and the planets bend your shot on the way. A ball that curves around a planet to its target scores a gravity-assist bonus, so the clever shot is worth more than the direct one.

Controls

Drag from the green circle
Aim — the further you pull, the faster the launch
Release
Fire

Scoring

Targets score on contact, with a bonus for shots that use a gravity assist. Clearing every target leaves a large bonus of 50 points per unused shot, so finishing under par is where the score is.

🥉 350🥈 900🥇 2,000

Tips

  • Aim past a planet, not at the target. Let the gravity do the last part of the turn.
  • A slow shot curves more than a fast one — pull back less when you want a bend.
  • The all-targets bonus is worth more than most individual hits. Don't spend shots you could save.
🔋 Charge Rush
Score 0
Click numbered nodes 1→2→3 in order before the orange pulse reaches them

Fried! 🔋

0


How to play: Charge Rush

A charge pulse runs along a circuit toward you, and you have to click the numbered nodes in order — 1, then 2, then 3 — before it arrives. Click out of order or too slowly and you get zapped.

Controls

Click / tap
Activate the next numbered node in sequence

Scoring

Each completed circuit scores, and the pulse gets faster as you go. One wrong or late node ends the run.

🥉 300🥈 1,000🥇 3,000

Tips

  • Find node 1 before you start moving your hand; the sequence is laid out, not hidden.
  • Plan the whole path during the pulse's travel time rather than hunting node by node.
  • The pulse speed, not the node count, is what eventually kills you — so build muscle memory for the layout.
🎵 Pulse
Score 0

Out of Beat! 🎵

0


How to play: Pulse

Rings expand from the centre and you click at the exact moment one overlaps the target circle. The BPM ramps up every ten seconds, from 58 to a cap of 170, so a pace that felt comfortable becomes unplayable if you stay on the back foot.

Controls

Click / tap
Hit the beat as the ring crosses the target
Any key
Does the same thing

Scoring

A hit inside the tight window is a PERFECT and pays 100 points; a looser hit is a GOOD and pays 50. Both are multiplied by your combo, which caps at ×6. A miss resets the combo and costs one of your lives.

🥉 500🥈 2,000🥇 5,000

Tips

  • Chase the ×6 and then protect it — a perfect at ×6 is worth twelve loose hits at ×1.
  • Listen rather than watch once the BPM is high; the audio cue is steadier than the visual one.
  • If you lose the beat, deliberately take one miss to reset rather than panic-clicking into three.
🏃 Parkour
Score 0

Wiped Out! 🏃

0


How to play: Parkour

A side-scrolling tile platformer across five handcrafted levels. Run, jump, avoid the spikes, and touch the ★ to advance. The levels are fixed, so unlike most of this collection it rewards learning the route.

Controls

Arrows / WASD / A-D
Run
Space / W / ↑
Jump
⚔️ Find Match
Race another player for points

Scoring

Points come from progress and from the bonus awarded for reaching the goal, so finishing a level is worth considerably more than getting most of the way through one.

🥉 400🥈 1,200🥇 3,000

Tips

  • Jump at the last tile, not the first safe one — the extra distance is usually there.
  • Spikes have a smaller hitbox than they look. Commit to the gap.
  • These five levels never change. A route you work out once is worth points every run after.
🌙 Orbit
Score 0

Lost in Space! 🌙

0


How to play: Orbit

You are in orbit and you have to stay in the band that is survivable — too close and you burn up, too far and you are lost. Clicking thrusts you toward your cursor, and because this is real two-body motion, thrust changes your orbit rather than your position.

Controls

Click / tap
Thrust toward the cursor

Scoring

You score 2 points for every frame spent inside the safe zone, so score is really time-on-station. Straying out starts a timer; stay out for about three seconds and the run ends. Debris rains down throughout.

🥉 300🥈 800🥇 2,000

Tips

  • Thrust across your direction of travel to change orbit height; thrusting along it just speeds you up.
  • Short taps. One long burn will throw you straight out of the band.
  • Being out of the zone is survivable for a moment — don't panic-burn and overshoot the other way.
🚀 Quantum Blaster
Score 0
🪙 0

🚀 Quantum Blaster

Move with mouse or WASD. Auto-fire destroys enemies. Grab powerups. Survive quantum-random waves and boss fights!

⚡ Triple🔥 Rapid🛡️ Shield💣 Bomb (store→Q)
ESC = pause & shop · kills earn 🪙 coins

Ship Destroyed! 🚀

0 pts


How to play: Quantum Blaster

A top-down shooter whose waves are composed from quantum entropy, so the enemy mix is never the same twice and there is no wave to memorise. Firing is automatic — your job is positioning, powerup pickup, and surviving the boss fights.

Controls

Mouse
Move — the ship follows the cursor
WASD
Keyboard movement
(automatic)
Your guns fire on their own

Scoring

Each enemy is worth its own point value, bosses pay a large completion bonus, and coins dropped alongside points buy upgrades. Clearing a wave awards every remaining enemy's value.

Tips

  • Keep moving laterally. Standing still is what kills runs, even with auto-fire doing the work.
  • Grab powerups the moment they drop; they expire, and the good ones change the wave entirely.
  • During a boss, circle rather than back away — you need to stay in range for auto-fire to do anything.
⚔️ Micro RTS
Score 0
🪙 0
Wave 0
HP 10 / 10

⚔️ Micro RTS

Command one unit. Click to move. Auto-attacks in range. Kills earn 🪙 coins — spend them in the shop on fire rate & speed upgrades!

Purple turrets = ranged · heavy reds = tanky · ESC = shop

Unit Destroyed! ⚔️

0 pts


How to play: Micro RTS

A real-time strategy game stripped down to a single unit. You click to move, it auto-attacks anything in range, and quantum-random waves come at you progressively bigger and faster. Kills pay coins, and coins buy fire rate and movement speed.

Controls

Click / tap
Order a move to that point
(automatic)
Your unit attacks enemies that come into range

Scoring

Points and coins come from kills. Spending coins in the shop on fire rate or speed is how you keep up with the wave scaling.

🥉 100🥈 350🥇 800

Tips

  • Kite. Move so enemies come to you one at a time instead of as a group.
  • Fire rate early, speed later — damage output is what keeps waves from overlapping.
  • Your unit keeps shooting while it walks, so almost every click should be a reposition.
🐍 Runaway Snake
Apples 0
⏱ 60s

🐍 Runaway Snake

Classic snake — but the apple runs away! Borders wrap Pac-Man style. Use WASD or arrows — the d-pad or a swipe on phones.

60s per apple · -1s each catch · min 15s · apple gets smarter over time

Game Over! 🐍

0 apples


How to play: Runaway Snake

Snake, except the apple actively runs away from you, and the borders wrap Pac-Man style so there is no corner to trap it in. You get 60 seconds for the first apple, and the timer drops by one second per apple caught, down to a floor of 15 seconds.

Controls

Arrows / WASD
Steer
D-pad / swipe
On phones

Scoring

One point per apple. The run ends when you hit yourself or the timer expires, and since the timer shrinks every time you score, the game gets harder precisely because you are doing well.

🥉 10🥈 25🥇 50

Tips

  • Cut it off at a wrap edge — the apple's escape routes are what you are actually hunting.
  • Don't chase directly. Move to where it is being pushed, not where it is.
  • Below about 20 seconds your own tail is the bigger threat. Keep the body loose and central.
🔄 Gravity Flipper
Pillars 0

🔄 Gravity Flipper

You auto-run forward. Press any key, tap the screen, or click to flip gravity. Navigate through the gaps in each pillar pair!

Gaps are quantum-placed. Speed increases with each pillar cleared.

Crashed! 🔄

0 pillars


How to play: Gravity Flipper

An auto-runner with one input: gravity. You are always moving forward, and every tap flips which way is down, so you fall up through one pillar gap and down through the next. The gaps are quantum-placed, and the speed climbs with every pillar you clear.

Controls

Any key
Flip gravity
Click / tap
Does the same thing
⚔️ Find Match
Clear more pillars than your opponent

Scoring

One point per pillar pair cleared. A single touch ends the run.

🥉 10🥈 25🥇 50

Tips

  • Flip early. Falling takes time to build speed, so the input has to lead the gap.
  • Hold a key down and nothing happens — auto-repeat is deliberately ignored, so each flip needs a fresh press.
  • Pillars arrive on a timer rather than by distance, so the window stays the same length however fast you are going. It only feels tighter.
🧠 Memory Sequence
Round 0

🧠 Memory Sequence

Watch the quantum-chosen sequence of colours light up. Then click them back in the same order. Each round adds one more step!

Memory Faded! 🧠

0 rounds


How to play: Memory Sequence

The classic lights-and-sounds memory test, with the sequence drawn from real quantum measurements so it is genuinely fresh every game. Watch the colours light up, repeat them back in order, and each round adds one more step.

Controls

Click / tap
Repeat the sequence by clicking the colours in order
⚔️ Find Match
See who remembers further

Scoring

Your score is the longest sequence you reproduced correctly. One wrong colour ends the run.

🥉 5🥈 10🥇 16

Tips

  • Say the colours out loud. Verbal rehearsal holds far more than visual memory does.
  • Chunk in threes and recall the chunks, not the individual steps.
  • Watch the whole sequence before you touch anything — starting to answer early is the usual cause of a loss at round 10+.
📊 Manual Sort
Swaps 0
Time 00:00.00
Best --

📊 Manual Sort

Click a bar to select it, then click another bar to swap them. Sort all bars ascending left to right. Timer starts on your first swap.

NUMBER OF ELEMENTS

Sorted! 📊

--


How to play: Manual Sort

A row of quantum-shuffled bars, and your hands as the only sorting algorithm. Click one bar to pick it up, click another to swap the two, and get the row into ascending order. The clock does not start until your first swap, so you can study the row for free.

Controls

Click a bar
Select it
Click a second bar
Swap the two

Scoring

Score is 1000 minus a tenth of a second per tenth elapsed, so it is purely a time trial: silver is sorting the row in 30 seconds, gold in 15, and the author bar is 7. Swap count is reported but not scored.

🥉 100s🥈 30s🥇 15s

Tips

  • Plan before the first click. The timer is not running and the whole row is visible.
  • Selection sort beats intuition here: find the smallest, put it at the front, repeat.
  • A swap is a swap whether it is useful or not, but only wall-clock time costs you score — so move fast and don't agonise.
〰️ Wave Dash
Blocks 0

〰️ Wave Dash

Hold any key / click / tap to angle up. Release to angle down. Navigate the corridor — starts easy, gets tighter and faster!

A 3-second countdown gives you time to adapt before it moves

Crashed! 〰️

0 blocks


How to play: Wave Dash

The Geometry Dash wave gamemode. Hold to angle up, release to angle down — there is no in-between and no stopping. The corridor starts wide and slow and gets tighter and faster, and at score 100 a hidden Qubit Limbo event interrupts the run for a bonus.

Controls

Hold any key
Angle up
Release
Angle down
Click / tap
Works the same as a key
⚔️ Find Match
Race another player through the same corridor

Scoring

One point per block passed. The Limbo event that triggers at score 100 awards a flat 150 points if you pick the right key, which is a substantial fraction of a silver run.

🥉 30🥈 100🥇 250

Tips

  • Tap, don't hold. Short alternating inputs keep you near the centre line; long ones commit you to a wall.
  • In a tight corridor the safe path is a shallow zigzag, not a straight line — you cannot fly level.
  • Take the Limbo event seriously. 150 points is worth more than the next fifty blocks.
🖱️ CPS Test
CPS —

🖱️ CPS Test

Click or press any key as fast as you can for 10 seconds. Only one key at a time counts! Score = clicks per second.

Time's Up! 🖱️

0 CPS


How to play: CPS Test

Ten seconds, as many clicks as you can. Both mouse and keyboard count, but only up to four keys at once, so the usual trick of mashing every finger at the same time is capped.

Controls

Click
Counts
Any key
Counts too — maximum four at a time

Scoring

Score is clicks per second, averaged across the full ten seconds.

🥉 5🥈 8🥇 11

Tips

  • Alternate two fingers rather than hammering one; the limit is muscle recovery, not speed.
  • Start the instant the timer does. A late start is a flat loss across a ten-second average.
  • Gold is 11 clicks per second sustained, which needs technique rather than effort.
🪐 Quantum Rhythm
Score —

🪐 Quantum Rhythm

A planet orbits each tile along the path.
Press any key or click/tap when the planet aligns with the next tile.
Gold ring = target spot. 3 hearts. 21 tiles.

🪐 Rhythm Complete!

0 pts


How to play: Quantum Rhythm

A one-button rhythm game in the spirit of A Dance of Fire and Ice. A planet orbits each tile on the path, and you press when it aligns with the next tile — the gold ring marks the spot. Twenty-one tiles, three hearts.

Controls

Any key
Advance to the next tile, on the beat
Click / tap
Does the same thing

Scoring

One point per tile taken on time. Mistimed presses cost hearts, and the run ends when the third one goes.

🥉 5🥈 12🥇 21

Tips

  • Go by the sound, not the planet. The audio is the beat; the animation is a readout of it.
  • The tiles change angle, but the beat does not. Don't let a sharp turn make you rush.
  • Hearts mean three mistakes are survivable — but all three usually come from the same lost beat, so reset your timing after the first.
🐸 Quantum Crossy
Score 0

🐸 Quantum Crossy

Hop across traffic, water, and trains.
Arrow keys / WASD or swipe to move.
Purple lanes = Quantum zone — cars flicker between solid and passthrough. Time your crossing!

🐸 Game Over!

0 rows


How to play: Quantum Crossy

Hop across lanes of quantum-random traffic, rivers and train tracks. The twist is the purple quantum lanes, where cars flicker between solid and passthrough — when a car is transparent you can walk straight through it, and when it is solid it will flatten you.

Controls

Arrows / WASD
Hop one tile
Swipe
On phones

Scoring

Score is how far you get. Traffic, water and trains all end the run on contact.

Tips

  • In a quantum lane, watch the flicker for a moment before you commit — the phase is readable.
  • Trains give more warning than cars but leave no gap at all. Never stand on a track.
  • On the river the logs are the only safe ground, and they move. Plan two hops ahead, not one.
🗝️ Qubit Limbo
Streak 0

🗝️ Qubit Limbo

One key glows — remember it.
All keys shuffle for 9 seconds.
Then click the correct one before time runs out!

How to play: Qubit Limbo

A qubit in superposition is not secretly in one state — it genuinely has no definite state until it is measured. This game is that idea as a shell game: one key glows, then all the keys shuffle for nine seconds, and you pick where it collapsed.

Controls

Click / tap
Pick the key you think is the right one

Scoring

Pick correctly before the clock runs out and you win the round. This one is a side game and does not post to the leaderboard.

Tips

  • Track one key, not the glowing one — follow the key that was glowing through the shuffle.
  • Keep your eyes still and let the motion pass through your vision rather than following it with your head.
  • If you lose it, pick immediately rather than running the clock down; a guess beats a timeout.
🛸 Quantum Tunnel
Pipes 0

🛸 Quantum Tunnel

Tap, click, or press any key to thrust up.
Release to fall — dodge the red laser walls.
Green lasers you can land on and slide along.
Blue lasers are tunnel barriers: fly into one and you come out the far side.
Faster and tighter as you score!

Levels: built-in levels back to back, one life. Score = how many you clear.
Easy → Medium → Hard → Extreme  ·  best 0  ·  Endless best 0 pillars

Your run through the level

How to play: Quantum Tunnel

Quantum tunnelling as an arcade game. A classical particle that hits a barrier bounces off; a quantum one has a real probability of appearing on the far side. You are the quantum one. Tap to thrust, release to fall, and use the three laser types rather than just avoiding them.

Controls

Any key
Thrust up
Release
Fall
Click / tap
Works the same
⚔️ Find Match
Race another player

Scoring

One point per barrier passed. Red lasers kill you. Green lasers are solid ground — you can land on them and slide. Blue lasers are the tunnel barriers: fly into one and you come out the other side.

🥉 10🥈 25🥇 45

Tips

  • Use the green lasers as rest stops. Sliding along one costs nothing and buys you time to read the next section.
  • Blue is not a hazard. Flying straight into it is usually the fastest route through a section.
  • Short thrusts. The saucer has momentum, and a long burn puts you into the ceiling.
🚀 Jet Rush
Blocks 0

🚀 Jet Rush

Arrow keys / WASD to fly in any direction.
Mobile: touch toward where you want to go.
The screen scrolls right — fall behind and you're dead.
Dodge the spike columns!

How to play: Jet Rush

The Geometry Dash platformer jetpack, with free movement in all directions and a screen that scrolls right whether you are ready or not. Fall behind the left edge and you are crushed, so the spike columns have to be solved at the scroll's pace rather than your own.

Controls

Arrows / WASD
Fly in any direction
Touch
Move toward where you touch

Scoring

One point per spike column cleared. Contact with a spike, or falling behind the scroll, ends the run.

Tips

  • Stay on the right half of the screen. The buffer is your reaction time.
  • Go through gaps diagonally rather than squaring up to them — you lose less ground.
  • When a column looks impossible, check the top and bottom edges; the route is usually at one of them.
⌨️ Type Racer
Words 0

⌨️ Type Racer

Words fall from the top. Type the highlighted word before it hits the red line.
3 lives. Gets faster and more crowded — how long can you keep up?

How to play: Type Racer

Words fall from the top of the screen and you type the highlighted one before it reaches the red line. Three lives. It gets faster and more crowded as your score climbs, so the pressure is as much about choosing what to type as about typing it.

Controls

Letter keys
Type the highlighted word

Scoring

One point per word typed before it lands. A word that crosses the red line costs a life, and the run ends after three.

Tips

  • Always type the lowest word, not the easiest one. The clock is distance from the line.
  • Long words near the top are safer to leave than short ones near the bottom.
  • When the screen is full, accept losing a life to a word you cannot reach rather than losing three to panic.
🌊 Wave Gauntlet
Clears 0

🌊 Wave Gauntlet

Survive random wave challenges — one at a time.
Score = how many you clear without dying.
Easy → Medium → Hard → Extreme → Purgatory → FP

🔵 Practice Mode — noclip, no leaderboard

Your run through the level

How to play: Wave Gauntlet

A run of randomly chosen wave challenges, one after another, with a single life across the whole thing. The difficulty bands run Easy, Medium, Hard, Extreme, Purgatory and Frame Perfect, and the last of those is named accurately. Practice Mode gives you noclip and any challenge on its own, unscored.

Controls

Hold any key
Angle up
Release
Angle down
Click / tap
Works the same

Scoring

One point per challenge cleared in a row. Dying ends the run, whichever band you were in, so the score is a streak rather than a total.

🥉 5🥈 12🥇 20

Tips

  • Use Practice Mode on the bands that keep ending your runs; it exists for exactly that.
  • Frame Perfect challenges have one correct input timing and no margin. Learn the pattern rather than reacting to it.
  • A streak is worth protecting — at 10+ the safest input is often the smallest one.
⮃ Spin Flip
Clears 0

⮃ Spin Flip

Snap between floor and ceiling to dodge blocks.
Each tap teleports you to the opposite surface.
Clear challenges to progress through difficulty tiers.

🔵 Practice Mode — noclip, no leaderboard

Your run through the level

How to play: Spin Flip

A real particle's spin is a two-state system: measure it and you get up or down, never anything in between. You are that system. Each tap teleports you between the floor and the ceiling with no travel in between, and the blocks have to pass on whichever side you are not.

Controls

Any key
Flip to the opposite surface
Click / tap
Does the same thing
⚔️ Find Match
Clear more challenges than your opponent

Scoring

Score is challenges cleared, which take you up through the difficulty tiers. One hit ends the run.

🥉 4🥈 10🥇 18

Tips

  • The flip is instantaneous, so it is safe to leave it late — and late is usually correct.
  • Read two blocks ahead. A flip that saves you now can put you under the next one.
  • When both surfaces are blocked, the gap is a timing problem, not a position problem.
🚀 Quantum Freighter
❤❤❤   Kills 0

🚀 Quantum Freighter

One ship, two jobs.
Pilot flies with WASD. Gunner aims with the mouse and holds to fire.
Neither can do the other's job — 3 hull, shared. Talk to each other.

How to play: Quantum Freighter

Co-op for exactly two people, on one screen or online. One of you pilots and one of you gunners, and neither can do the other's job — the pilot has no weapon and the gunner has no engine. The hull is shared, three points of it, so a mistake by either of you costs both.

Controls

Pilot: WASD
Fly the ship
Gunner: mouse
Aim
Gunner: hold
Fire

Scoring

One shared score from the waves you survive together. Three hull points, also shared.

🥉 15🥈 40🥇 80

Tips

  • Talk. This game is unplayable in silence and straightforward with one sentence of warning.
  • Pilot: fly so the gunner has a line, not so you personally feel safe.
  • Gunner: call out what you are prioritising, so the pilot isn't guessing which threat matters.
🪤 Trap Race
R1   P1 0   P2 0

🪤 Trap Race

Every round you both drop one trap into the course, then you both race it.
Finish when they don't: +3. Both finish: only the faster one gets +1. Nobody finishes: nothing.
So the course has to stay just possible. First to 10 wins.

How to play: Trap Race

Ultimate Chicken Horse, condensed. Each round you both place one trap into the course, and then you both have to race the course you just sabotaged. The scoring is what makes it work: you only win big if you finish and they don't, so a trap that makes the course impossible is worth nothing to you.

Controls

Place phase
Drag your trap into the course
Race phase
Arrows / WASD to run, Space to jump

Scoring

Finish when your opponent doesn't: +3. Both of you finish: only the faster one scores, +1. Nobody finishes: nothing at all. Keep the course just barely possible.

🥉 3🥈 7🥇 10

Tips

  • Build traps you can clear and they probably can't — not traps nobody can clear.
  • Watch how they moved last round. Their habits are the thing you are actually trapping.
  • A course that has become impossible for both of you is a round wasted for both of you. Sometimes the right move is placing a trap somewhere harmless.
🔗 Bell Test
Won 0 / 0

A referee deals Alice a bit and Bob a bit. You each answer with one bit, without seeing the other's. You win the round when a XOR b = x AND y. You are on the same side — one shared score.

Agree a plan first — that is allowed. You still cannot beat 75%: it is a theorem, not a difficulty setting.

How to play: Bell Test

The CHSH game, which is a real experiment in disguise. A referee deals Alice one bit and Bob one bit, and you each answer with a single bit without seeing the other's. You win the round when a XOR b = x AND y. You are on the same side, with one shared score — and no strategy you agree on beforehand can win more than 75% of the time. That is a theorem, not a difficulty setting. Real entangled particles manage about 85%, which is why this experiment matters.

Controls

0 / 1 buttons
Answer with your bit
Pass the device
Player 2 must not see Player 1's bit or answer

Two players, same device or online.

Scoring

Rounds won out of 20. Agreeing a plan in advance is allowed and encouraged — the best classical plan is "both always answer 0", which wins 75% of rounds.

Tips

  • Agree your plan properly before you start. Guessing independently does worse than the simplest agreement.
  • If you are beating 75% over many rounds, you got lucky — check the maths, not your skill.
  • The point is the ceiling. Try to beat it, fail, and you have understood Bell's theorem better than most explanations manage.
🔗 Entangled Gauntlet
Columns 0
loading…

🔗 Entangled Gauntlet

You (blue, top) and your twin (pink, bottom) fly forward — touch a spike and it's over. W thrusts both ships against their gravity (S the other way) — those have weight and drift. ↑/↓ just moves you both, at a steady speed, and stops the moment you let go. Blue falls up, pink falls down. Whenever the two meet at the middle line they swap sides, each keeping its own gravity. Red DESYNC columns need re-aligning, or SPACE to break the link — and while you are split, every key moves directly rather than thrusting, so there is no drift to predict. Speed portals (fast · slow · normal) only count if you fly through them.

Gauntlet: levels back to back, one life. Score = how many you clear.
Easy → Medium → Hard → Extreme  ·  best 0  ·  Endless (unscored) best 0 columns

🔵 Practice Mode — any level on its own, no leaderboard. Die and you restart the level.

Your run, and your twin's

Decohered!

0

How to play: Entangled Gauntlet

Two entangled ships and one pilot. Blue falls up, pink falls down, and you fly them both through the same spike levels at once. Whenever the two meet at the middle line they swap sides, each keeping its own gravity, which means the level you are reading is never quite the level you are flying. One life.

Controls

W
Thrust both ships against their gravity — has weight and drifts
S
Thrust the other way
↑ / ↓
Move both at a steady speed, stopping the moment you release
Space
Break the link — while split, every key moves directly with no drift
⚔️ Find Match
Race another player through the gauntlet

Scoring

Gauntlet mode runs levels back to back on one life, and your score is how many you clear, through Easy, Medium, Hard and Extreme. Red DESYNC columns have to be re-aligned or broken through. Speed portals — orange fast, cyan slow, purple normal — only count if you actually fly through them. Endless mode is unscored.

🥉 5🥈 12🥇 20

Tips

  • Learn the difference between the two control schemes. Thrust drifts; arrows don't. Most deaths are using the wrong one.
  • Breaking the link is not cheating, it is the escape hatch — and direct control has no drift to predict.
  • Watch the middle line. A swap is coming whenever the ships converge on it, and it inverts everything you were planning.